Posted April 15, 2019 by lentinant
This update was focused on implementing initial logic for gaining and spending energy. So, you know, description of the game might actually be correct.
Summary of changes:
It was not very productive day for me, but at least I've established some core systems, such as interaction and logging. Also, weekend is over, so progress might be a little bit slower until next Friday... Anyways, as a next step, I will most likely add non-hostile rooms (such as upgrade room) to generation layout (possibly with minimap icons). Also, interactable objects really miss interaction button prompt. To be fair, backlog is actually pretty big, so most likely I will need to cut some things until deadline (e.g. boss fight).