Devlogs
v 7.4
- Dice mage nerf, he will take +0.5 second between attacks, and his attacks can now be interrupted with knockback.
- New button art for victory menu and hero selection.
- Buffs are now represented by small colors/sizes changes, if enabled in the options menu.
- Fixed bug where if you got a relic that gave you an item when you already had obtained an item, the animation going into the units menu would not show.
- Slime unit has its resistances for fiscal attacks reduced to 10%.
- Fix texture buttons not having sounds.
- Titan of the shield now deals +10 damage and reduced self damage from 15 to 10.
- Hint text for stats & resistances(now in orange text), to explain what each stat does when placing the mouse over it.
- Increased blood level(elites) chances of appearing from 1/5 to 1/4.
- Three new relics.
- Units spawned by relics or other units will now always pursue the leader.
- Implemented multiselect logic allowing the player to select more than one unit at the time.
- Added units portraits in the top left when they are selected to help know which units are selected since now you can have a lot of them.
- Added a configuration in the option menu to make enemy attacks be of different a color(red tint), in cause you would like to better see what attacks are from the enemy.
- Litch will now spawn a big amount of skeletons when he reaches half hp but in compensation it's regeneration is highly decreased.