Posted July 14, 2024 by Dallago
Separate maps from units, there is now a struct in o_game where the events that will occur on the map are defined. In the first version, only the player's units and enemy units can be instantiated.
Since this structure was inspired by FEBuilder, I believe it will be possible to do everything that is done in GBA games without any major problems or workarounds.
For the next versions, I will start to create some way to organize the units and profiles to enable grinding by reusing the maps and not resetting the units on each map, thus allowing for some customization.