Posted July 13, 2024 by Xaoka
## v5
new title and body fonts
buttons hover states
ore slightly smaller on the blocks
fixed music volume not saving
you can now click and drag to mark blocks to be mined
pawns now emit little bursts of bubbles
## v4
added title, game, intro and victory music
removed idle sfx sound
goals now count where you're at and strike through once completed
build menu now properly defaults to the basic turret
liberator 1.5->2.5s cooldown, 3->2 damage
buffed Liberator range 8 -> 12
rapid freedom 0.3->0.6s cooldown
buffed rapid freedom range 8 -> 10
new guppy enemy
new 10hp mermaid enemy
jellies are now big 4hp enemies that split into 3 little jellies
buffed base health from 10->25
added time controls (pause, 1x, 3x)
enemies now descend vertically until they get close, making target aquisition less awkward
new short range but powerful gun added 'Stand Their Ground'
## v3
electric jellies also attack the core but are smaller swarms
block types tend to group together a little bit now
new ore type
ore types menu changed
enemies and pawns now face where they're going
new ore indicator added to the command module
you can now descend by using 5 tanzinite (purple) ore
winning the game is now done by descending far enough
## v2
intro explains the game better
new turret type (rapid fire)
miner walks around the mine rather than ghosting about
different block types (slow, fast)
## v1
basic turret
ore mining
pawns walk straight to the ore to be mined
initial wave of enemies
'victory' condition
'defeat' condition
title screen
pause menu settings
basic intro