Posted July 12, 2024 by Aukustus
For the first time ever the game is now finishable so I changed the version from Alpha to Beta. However, this doesn't mean the game is finished featurewise so keep tuned for new mechanics etc. in the future :).
Changelog as usual:
---Beta 1---
Legend
! Major
* Minor
- Less than minor
Highlights
! Final section of the dungeon & End Boss
! Larger inventory
! Stash
! New Merchant
! General polishing
Bug Fixes, Mistakes etc.
! Fixed the crash when buying potions as the Alchemist
! Fixed blinding enemies with a potion blinding the player's screen
* Fixed Cultist Seducer not being able to open doors
* Fixed some oddities with monsters casting spells when leaving areas
* Fixed scrollbars scrolling from arrow keys
* Fixed the typo "Miscenalleous" in the Character screen
* Fixed poison casting animation moving slightly horizontally
- Fixed the wrong tile blocking when spawning a dungeon feature
General
! The game can be finished now
! Added Stash: Located in the Central Hallway, up to 12 items can be stored inside
! Larger inventory, from 26 to 33 slots
* Starting gold is slightly randomized
- Character name limit increased to 15
Maps
! Added the final section of the main dungeon
! Guaranteed spawn of at least one potion per floor
* Some changes to the hub area because of the stash room
- Changed the doors in Dungeons and Jail areas
Items
! New Rune: Void Rune; can be applied only to Heresy Conduits and adds extra Mind modifier to Heresies
! New Rune: Faith Rune; can be applied only to Prayer Conduits and adds extra Mind modifier to Prayers
* Potion/Vial of Clarity also cancels effects that alter sanity
* Further spread out the loot tables to accommodate for the final area
* Removed runes from the loot pool for balance reasons
Spells
* Debuff style spells cannot be blocked (like Seduction and Bloodletter)
- Minor improvements to spell icons
Shops
! New Merchant: Sells runes
! Spell shop begins to sell higher tier spells based on bosses killed
* Metal Shards are now cheaper
Enemies
! Final boss
! 4 new enemies
* Some balance changes, generally into more difficult
* Enemy sight increased by 1
* Enemy HP has slight fluctuation now
* Renamed Gazer to Watcher, and Stargazer to Gazer for a new variant enemy
Journal
! Added more journal entries written by the player character automatically at certain events
UI
! Improved UI look in many places
! Character screen displays the current seed, turns spent, and the amount of enemies killed
* Esc can be used to close the shop menu
* Changed the margins of UI components in different views so the UI is more symmetrical