Posted July 12, 2024 by lemon-chihuahua
#balance
+ Spell: Card-upgrade: Increase cost-incremental from +1 to +2. It's too strong at +1. Decrease the starting cost from 2 mana to just 1 mana.
+ Buff budgetting power. Also update its visual icon.
OLD: If gold does not change at the end of the turn, add a free shop discount spell (50% off) to hand.
NEW: Same condition, increase rewards: Shop-discount, Shop-rental, Curse-upgrade, Doom-upgrade and Shop-Reset
+ New relic: AXExecutor
If AXE type attack are used on only 1 target, double the damage
+ Fix bug with Harmony power activating all the time when not needed.
+ Spells automatically add to hand when map-selection are done, not when the spinning button is pressed.
+ Cards-reward buff: Significantly increase the level of the cards given out by the rewards
+ Add exclusive level 8 cards (sword/axe/staff/gold) that can only obtained via reward-cards UI.
+ Add more enemies and waves to the final stages. More fun I think
+ Rework power: Overkill:
OLD: Refund 50% of the over-damage dealed to the enemy at the end of the turn in the form of an attack card.
NEW: Get 1 random attack card (lv 1->8) for every 100 negative hp of the enemy.
+ Small general fixes here and there.