Posted July 12, 2024 by Snow140
#Horror #Devlog #CLIPS
User Interface, or UI is a key part of games. Whether it is a game menu or HUD found in game, UI has existed since the early days of gaming. Thus, UI can make or break a game. Too much UI can crowd the screen, and too little will leave the player confused. Here, I will talk about how I created a balance of the screen and UI.
(Crowded UI)
(Clean UI)
For this game, there are some UI parts I will need:
There are two things I can do to fix this UI issue. I can either give the player a way to customize the UI, or have menus that pop up with many buttons, activated by a single button press. I chose the second option. This is because the map and inventory can be grouped with the menu, save, and quit options for better optimization. This is a rough sketch of the final UI:
Under the file button, a pop-up screen will appear with the inventory and map, along with all the other options. And that is my take on (and solution too) UI crowding, I hope this may also help you in your games!