Posted July 11, 2024 by BlondBeard Games
#performance #update
Performance update that should improve framerates in general.
CHANGELOG:
-Updated game engine to Unreal 5.4.2
-Edited code-loops to be more efficient.
-Removed trees for now. Their code is bad and needs extensive revisiting, they will be back.
-Replaced rocks with crystals that are more polygon-efficient.
-Removed glows from bullets.
-Added first animation for the scorpion.
-Fixed a navigation bug on the scorpion.
-Added function to settle dead enemy components as soon as they are still instead of waiting for a timer - Should limit the number of physics bodies at any given time.
-Added function that slows enemy spawning if framerate tanks - Should allow it to recover over time. If you aren't getting any spawns, let us know as it means we need to optimize further.
-Fixed how some enemies deal and receive damage - Should be more consistent now.
-Changed damage indicator to be less intrusive.
-Added framerate meter to player HUD
-Made auto-aim toggle button red to indicate off by default.
-Changed lighting.