Posted July 09, 2024 by Ng Joon Xiang
#beat 'em up #2D #Funny #Roguelite
Animal Anarchy V2
For this blog, I mainly added extra roguelite elements in the game, which are the procedurally generated environments ( levels), and permanent death. For the procedurally generate environments, I coded in the tutorial scene when the player clear the level, a number will be generated between 1 to 5.
After the integer is chosen, player will be teleported into the chosen number level, a total of 5 random levels were created.
For the following random levels, it almost the same code but with the number reduce from 5 to 4, as I don't want the levels to repeat itself after completing it.
As for the permanent death part, I had to redo my own health system as the previous version I use a preset health manager in stencyl, but I couldn't get the health to stay persistent throughout the levels. It was slightly time consuming to redo the whole health display and system, but I did manage to make it work. Now I know sometimes it's easier to redo some stuff, instead of trying to fix it.
Thanks for reading :)