Posted July 09, 2024 by JrCooper3D
Hey, I'm Jacob from team Shadow Realm.
I managed to keep the poly count right at 8,000 for the whole object. I took advantage of 3DS MAX's Free Form Deformer modifier to create some variation between each leaf shape.. Most of my time on this model was spent painting the leaf material, it is a combination of a base and secondary color, using a generator to create a gradient, and a normal map to define the veins. I also used a specular map with some noise to create the unique glint found on leaves.
Thanks for checking out my devlog, I hope you enjoyed learning about my planter!