Posted July 09, 2024 by am_corbut
#art #development #technique #texture art #3d art #game assets #art tips #space game #substance painter
Hello everyone, my name is Alissa Corbut and I take on the lead artist role at ShadowRealm studios. Coming up with a cohesive visual style can be a challenge, but it doesn't have to be all that difficult! I will share my favorite technique I use to speed up my workflow and avoid any issues.
My favorite method so far is "exploding" models for texture work.
Normally, if I were to bake this in Substance Painter like this, I'd get an AO bake accounting for the walls and top that cast a shadow atop the containers. It looks like this:
Now the containers aren't so dark! All I did after the bake was go to "Project Configuration" under the Edit tab and just swap out the models.
From here I texture like normal, this time without worrying about any weird dark places I may have gotten from my initial attempt.
Here are more models done with the explosion technique:
The exploded model in Maya:
Thank you for reading and following along our development for Trade N Transit! We are excited for you to see the cool assets in game and textures. I hope this was helpful in solving any potential issues with baking!