Posted July 08, 2024 by Jazz Boy
#update
Welcome back to KNOCKOUT ARCADE! This month, I've focused on finishing up Beverly's moveset. All of her specials are now complete, along with a brand new Super! Go check it out!
Patch Notes:
Key Changes:
-Characters can now have unique Rush Cancel and Wallsplat animations
-Added Air/Ground only enhanced specials
-Added Hitgrabs
System changes:
-Attacks can now have supplementary scripts
-Rekkas no longer have EX Flash
-Projectiles can now hit multiple times
-Fixed an issue where getting hit by a projectile and a regular attack resulted in an unblockable
-Player's primary hurtbox no longer disappears when getting counter hit
-Added dissipate animation for fireballs
-Adjusted Speed Trails for supers
-Destructible objects no longer slide on the floor after being launched
-Reworked multi-hits to work with Beverly's new super
-Rush Cancels are now projectile invulnerable once again, and the invulnerability transfers through attacks out of the Rush Cancel
-Fixed some crashes involving Smooth Criminal
Russel:
-Forward Medium
-Renamed to "High-Voltage Punch"
-Up Special
-This attack can now be blocked
-Increased blockstun (1f -> 15f)
-Increased pushback on block
Beverly:
Added two new command normals, Forward Medium (Advancing Hopkick) and Back Medium (Retreating Hopkick).
Added new Animations:
Tech Roll
Quick Getup
Wallsplat
Rush Cancel
Fireball Sprites
Super
-Light Attacks
-Reduced scaling down to 1 point
-Adjusted knockback angle for airborne opponents
-Crouching Medium
-Reduced startup (9f -> 7f)
-Increased safety on block (?? -> -6f)
-Slightly increased knockback
-Crouching Heavy
-Redistributed damage ( 3 / 9 -> 6 / 6 )
-Reduced scaling ( 0.5 / 2 -> 1 / 1 )
-Jumping Heavy
-Reduced scaling ( 2 / 2 -> 1 / 1 )
-Increased meter gain for first hit (4 -> 6)
-Decreased damage for the second hit on counter hit (12 -> 10)
-Neutral Special
-Added enhanced version, done with 236 during the startup of the move.
-Increased total duration (36f -> 40f)
-Reduced damage (10 -> 7)
-Reduced counter hit damage (12 -> 9)
-Side Special
-Can no longer perform the low and launcher follow-ups in the air
-3rd hit how transforms into launcher with special charge (Air OK)
-Up Special
-Added Enhanced version, done by holding down for about a second, then pressing up and Special
-Reduced vertical travel distance for non-enhanced version
-Fixed a typo with the move's name
-Down Special
-Revamped move. Beverly now takes a deep breath
-Pressing Special with good timing grants a special charge, which makes her next
Special a free enhanced version
-Super
-Revamped move. Beverly now spawns a large exercise ball that can be hit around the screen