Posted July 08, 2024 by Delusria
Hello!
This week has been a clean up week focused on making Early Access (EA) playable.
BUT I've also added in a few small features including a gallery mode. Some of these features I finished today, so let me know if you find any problems in the discord channel: salvor-deep-bugs!
Here's a list of changes/bugfixes.
ADDITIONS
- Gallery for all discovered H-Scenes. (starting on v0.32)
- A text size slider for the main chat box has been added to the options menu.
- Increased text size in shop and map.
- Unstuck button has been added to the options menu, this will automatically bring you back to the map.
- Increased camera realignment speed by 25% + camera realignment starts 25% earlier.
- A few small tweaks to existing levels for easier gameplay.
- Map buttons now have colored outlines
- Levels now display the amount of H-Scenes in each level. Getting the pink text for an H-Scene will add it to a list on your save file.
- Gallery is now available in home menu.
- Made a more noticeable sound for the diver gaining diving experience + the console now mentions the salvor becoming better at diving.
- The 'Home' area now provides tutorial explanations on how certain unintuitive interactions work. (Mission codes, diving percentage chance)
QOL
- Fish icons have changed, the icons now point toward their movement direction.
- Icons now properly hide their description boxes when clicked.
- Confirmation box appears on reset game button clicked.
- Salvor no longer asks for confirmation on picking up equipment and treasure under 10 total.
- Tweaked a few of the conversations to make them go more smoothly.
Fixes (Needs More Testing)
- Responding to interactions while starting new interactions can carry answers over to the new interaction.
- Shop conversations repeating. (This problem may also be caused by saves not properly being deleted.)
- Spamming certain interactable objects causes soft locks.
- Occasional text skipping
- Shop overlaps with map somehow
- Salvor seems to disappear when the echograph screen is exited at the same time the echograph screen appears after clicking the button.
Fixes (Tested)
- Salvor spawning into walls on mission start.
- Fixed a bug allowing spamming the payout button to generate additional rewards.
- Overlaying bug with objects rendering over the echo graph screen on the first level.
- Salvor no longer is stuck after the trip event.
- Levels are now "completed" during your return to the world map. (Instead of when you begin the mission.)
- Fixed a bug generating revenue when no treasure was found.
- Fixed a bug preventing the salvor from loading into a level when chest/ass levels are over maximum.
PLANNED FOR THE NEXT UPDATE
- Getting transitionary static for size changes.
- Fixing a bug involving salvor moving toward click point when responding to texts.
- Get select markings to hide on non-targeted clicks.
- Fixing a bug that causes saves to become impossible to delete. (Problem caused by updating versions.)
- Some more small clean-ups/additions to the home.
- Testing the 'picture chest/butt size variations not lining up' bug.
- Preparing the game to accept more than two languages.
- Making chest/butt variation art for each H-Scene so it will match the current status levels.
- Rebalancing/fixing gear mods.
- Various polish on UI/Sound
- Fixed a regression causing the echograph image to only display for up to 5 seconds.
- Fixed a regression causing the first loading of the map to be broken.
- Fixed a regression preventing new levels passed 2 from being discovered.
- Cleaned up gallery mode in home a bit.
- Fixed a persisting bug causing the player to spawn outside of walls.
Once more, if you happen to find any bugs or regressions not mentioned, feel free to drop them in the discord channel: salvor-deep-bugs
Translators will be my focus next week, but I may still have some minor updates in the mean time as well.