Posted July 08, 2024 by Monakrom
After feedback from both the comments of the game's page and Competor's stream (That's what I've seen thus far in terms of people playing my game) I have slightly modified levels 1, 2, and 8 to be less finnicky, changed some of the text to better explain the enemy's pathfinding, and also made the previously invisible sightlines visible.
I think I overestimated how intuitive the mechanics were to a new player, so these changes should make the game more prone to thoughtful puzzling rather than trial and error.