Posted July 07, 2024 by SkylorBeck
Today I had a major breakthrough in terms of how to think about the data management aspect of Action Coin Pusher today.
Using Scriptable Objects I was able to create a really easy and quick system for creating content for my game. I was able to make 112 Perks today, and the entire core perk tree has been completed. I also made the first class, the Knight, as well as his three skill trees.
The game is really starting to come together after I implemented difficulty scaling last week! 😁
Video on Threads https://www.threads.net/@skylorbeck/post/C9GwLCyMbsL?xmt=AQGzgLzsU-ItGfiPpTVwVfS...