Posted July 06, 2024 by Violent Candle Studios
Now is the perfect time to test the game with the 4 player event that will be running for all of July and August.
Previously if you had no movement stat (zero) you would literally have almost no movement on the grid. Now the dice bonus will apply and give you some movement depending on your luck. Players with higher movement stats will have more stable movement.
The code checking for enemy spawns was spawning enemies even when there were no enemy spawns triggered. This made the basic gameplay very annoying with so many obstacles in the way. On a side note I've noticed enemy stats don't scale to your own hero stats. This means currently fighting enemies will feel a bit like Dark Souls in terms of incoming damage and your ability to damage them!
Some values were ending up as non values and breaking the damage calculations. Now all calculations are correct but as I mentioned it's brought to light that many of the enemies are far too difficult to fight at lower hero levels now.
This action was blocked previously but I've enabled the unlocking the camera if you intend to use the mouse to change camera pan.
That's all for now folks. Very happy with this game demo release and we are operating a 4 player event currently if you would like to test the game out and provide some feedback on our Discord. Thanks to all the players who have reported bugs and feedback so far!
Full ChangeLog: