Posted July 06, 2024 by IamACatFRDev
deduplicate Obj creation in updateActions
Slightly less overhead in AI Class
Slightly better IA System
Fix LOad Save Menu GUI HIDE/SHOW ISSUES
Added Basic Spell/Swim Animations
Dedupplicate draw spells calls
Drastically Upgraded the Spawner System
Update DevWorld
Don't update entities if they are at large distance to increase performances