Devlogs
Wireframe Warfare V0.5.1 Update
Posted July 05, 2024 by Azirin
#Update
Greetings Players!
Here is a quick update on the changes made from V0.5 to V0.5.1.
- Weapon Changes
- Basic Laser
- Ammo was changed from 20 to 30
- Range (damage fall off range) changed from 250 to 350
- Rapid Laser
- Ammo was changed from 100 to 240
- Range (damage fall off range) changed from 50 to 150
- Charge Laser
- Purchase cost was changed from 150 to 250
- Ammo was changed from 10 to 15
- Basic Cannon
- Purchase cost was changed from 150 to 250
- Ammo was changed from 20 to 30
- Circuit Slicer
- Purchase cost was changed from 150 to 250
- Ammo was changed from 25 to 40
- Thunderstrike Cannon
- Purchase cost was changed from 150 to 250
- Ammo was changed from 25 to 40
- Tiny Laser Turret
- Purchase was changed from 150 to 500
- Arena
- Fixed arena not showing the Game Over screen when player is destroyed
- Defense Map “1 Way”
- Added hub where the player can restore ammo and health on refill pads. Look for the teleport with the green cube
- Added some building models to fill out open space
- Shifted cloud cover over center of map
- Changed color of ground warning of enemies spawning
- Main Menu
- Changed some text in relation to the stats panel
- Changed the speed of the level selection camera
- Gameplay Changes
- Ammo drops have moved from giving the player 10% of their ammo back to 20%
- Cyber Doubloons collected during gameplay will be retained after a game over or fail state
- Updated credits to include sound effects credit to Despic (@despiczeljko on Fiverr) who created many of the weapon, UI and general sound effects
- Player death model now has lights shut off and will drift off like enemies do
- Enemy Laser Tanks now have the correct death model and will drift away after destruction
- UI
- Changed Game Over UI to have the amount of CD earned in the match
Thank you for playing!
-Kyle