Posted April 11, 2019 by IndieImprint
Work continues unabated. We've finally added the last really critical unit for the early stage of the game, the Airwell. For those of you who think we're making that up, it's a real thing. Mars has a fairly high atmospheric moisture content (though it may be upper atmosphere, but for the purposes of gameplay we're keeping it simple).
That means you can devise a unit that's essentially a monster solar farm, run a temperature variance, and collect that sweet, sweet water. At least in this game.
We had a load of feedback from our Alpha test team on the first Linux Alpha. We have integrated as much of it as we can on this version, but the biggest ask of all (on any version) is still a mini-map. That's not here yet, sorry.
What is here is the final critical gameplay element of stage 1 - the O2 gauge. No longer can you roam the surface of Mars with impunity. Periodic top-ups of O2 are required now.
There's a lot to come still before the official start of Alpha in May, but I think we're getting there. Let's hope we didn't break more things than we fixed!
Outstanding pieces for Alpha: Research, Additional Maps, Splash Screen, Save/Load.
Bugs fixed:
Big thank you to Hexenkraft for the awesome soundtrack. We're not there yet, but we're getting there! See you all in the alpha test channel.