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Developer Update - June 2024

Metropolis 1998
A downloadable game for Windows

Hello everyone!


Below is all the notable updates from over the last month. Im going to try to push out an updated demo this month. We'll see!

== Metropolis 1998 June 2024 Update ==

--Major Updates

  • Engine updated to handle Load On Demand efficiently
  • Blueprints can now be mirrored
  • More work done on the Demand Loop

--Minor Updates

  • Unit properly path in 3D space now (i.e. multi-story buildings with non-continuous stairs)
  • Map/world now has boundary fence for federally owned land
  • Potato Graphics Mode (only draw outdoor and top visible floor items)

--Notable Bug Fixes

  • Fixed units sometimes not drawing to screen when they are in higher floors

--Code Updates that took a good chunk of time

  • Dynamic allocation for classes due to hitting stack memory limit
  • Replaced hash tables with strict-type (index lookup) vectors
  • Code refactoring, removed lots of unnecessary containers to reduce overhead/code complexity
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