Devlogs
Update - V0.5.5 - Balance Changes & BugFixes
Posted July 05, 2024 by Saqirmdevx
#MOBA #BALANCE #DOTA #LOL #GAME #ONLINE #MULTIPLAYER
Hello everyone! The new update is here!
Note: This is the last major balance change, after this, i want to settle the meta and just do very little adjustements if needed.
▌Major Changes
- Fixed damage over time sometimes did less damage than it should, now has sub-ticks to deal exact damage in mid-ticks
- Tower Attack - Stacks are no longer dispellable
- 2nd cast no longer triggers item proc (Chronos Ring + Thomas L)
- Fixed an issue when you could teleport into a texture (Kira's L and Thomas L)
- Most Attack Damage spells now triggers Hit Effect instead of Spell Effect
- Fixed a bug with required mastery points for a Hero Frame
- New CC Effect - Fear (Same as Charm, but runs in opposite direction)
- All passive effects now have no inner cooldown and can proc on multiple units in a single tick including (Alvar, Arel, Flin, Thomas, Sparrow, Veil, Foxy)
- Reworked Magdalene and talents of several heroes
- Randomized teams (now you have randomly selected blue/red team) No longer decided by MMR
- Fixed a bug when you didn't get ban when left queue
▌Heroes
- Fixed a bug with Level 10 Blind Talent. (It reduced 25% of Vision instead of 50%)
- Now it reduces 66%
- Prickly Vine (K) Now also triggers an item effect after the delay
- Floral Ambush (L) Attaching a bomb no longer triggers an item effect, only an explosion
- Fixed a bug when Plague Ring makes Prickly Vine attach duration longer
- Prickly Vine Attach is no longer dispellable
- Precise Shot (K) - Now procs Attack Damage items
- Fixed a bug when Incendiary Grenade did not apply DOT effect if the player had both level 6 talents
- Grenade now applies both on Attack Hit and Spell Hit item effects
- Increase Grenade pushback duration 0.4s => 0.6s
- Level 10 Talent - Rapid Fire Damage 25% => 30%
New Tier 1 Right Talent - Rain of Sparks apply 8ms slow per spark it hits (Max 64ms)
New Tier 2 Right Talent - Chain Lightning - Enhanced Attack now chain through another 2 targets (Can target also enemies). Apply Lightning Shock Effect and deal damage. Each jump is 25% less effective. This talent does not procure items on enemies.
Attack (J)
- Enhanced Attacks no longer target enemies.
- Now target the hero in the range with the lowest %health
- Now heals for 100% value
- Duration of a Lightning shock is increased from 1 sec to 1.5sec
- Tier 1 Left talent - Increase duration of Lightning shock from 1sec => 1.5sec (3sec total)
Void Phantasm (L)
- AP Modifier 200% => 225%
- Base Damage 125 => 150
- Damage per level 5 => 6
- Silence Duration 3.5sec => 3Sec
- Base Health 580 => 575
- Health per level 32 => 30
- New Tier 1 Left talent - Triumphant Upheaval heals for 60% of the damage done (Only to heroes)
- New Tier 2 Right Talent - Triumphant Upheaval Immunity - Hazel is Immune to all damage/CC during Triumphant Upheaval. (Works the same way as Divine Sword)
Triumphant Upheaval (K)
- Now deals damage based on Max health instead of current health
- Changed damage modifier 14% => 11%
- Now has AP Modifier 60%
- Now deals damage over time
- Pushback duration 0.5s => 0.75s
Heroic Slam (L)
- Damage modifier 165% =>175%
- Shuriken Toss (K) Now triggers on Attack hit Items (Triggered only by middle shuriken, reset on return)
- Shadow Carrot Teleport (L) - Now triggers on Attack hit items. No longer trigger on spell hit when attached on enemy
- New tier 2 left talent - Bleed - Now your attacks apply a bleed on the enemy, dealing 110% of Thomas's attack damage over 3 sec and reducing armor by 3. This effect can occur only once per 6sec
Not sure how this hero will do in terms of DPS/Damage and survivability, we will see
- New Tier 1 Left Talent - Haunted Ghosts now heals for 45% of damage dealt over time when return
- New Tier 1 Right Talent - Haunted Ghosts now deals additional damage on impact (1 sec of DOT damage)
- New Tier 2 Left Talent - Crippling (Haunted) Ghosts - Reduce movement speed by 16
- New Tier 2 Right Talent - Purging Scream - Remove all positive dispellable effects from enemies (Can purge I'ceat L)
New Ability Haunted Ghosts (Replaced Swarm of Ghosts) (L)
- Magdalene sends a haunted ghost in a direction, dealing 35+ (38% Ability Power) magical damage per second to enemies it passes through. The ghost lasts for 3 Seconds. When the haunted ghost debuff expires or is consumed by Scream of Pain, it returns back to Magdalene and resets the cooldown of Haunted Ghost.
Scream of Pain (K)
- Now consumes a Haunted Ghost if the target is infected, causing additional damage and fear the target for a 1s
- Base damage 100 => 80
▌Items
- Frigid Curse (Cold Sword, Frozen Ring, and Frozen Staff) now reduces all healing effects by 35% => 45%
- ACTIVE: No longer reduces armor & magic resistance, now silences the carrier for a duration
- ACTIVE: Bonus attack speed 60% => 55%
- Attack speed 50% => 60%
- Critical replaced with Ability Power => 3
- PASSIVE: Bonus projectile range 8 => 9
- Attack Speed: 35%
- Lifesteal: 15%
- Critical strike chance: 15%
- Passive: Attacking an enemy hero grants you a Hunter's Focus and increases movement speed by 12 for a duration of 2.5 Seconds.
- Critical strike chance replaced with Damage => 10
- Max Health 80 => 75
- Attack speed 35% => 30%
- Passive: Now provides 6% => 9% Attack speed per stack up to 8 => 5 stacks. Duration 3s => 2.5s
- Cost: 600 => 550
- Health 125 => 100
- Health Regen 3 => 4
- Cost 425 => 450
- Now also provides 3 ability power
- Max health 70 => 50
- Ability power 12 => 15
- PASSIVE: Increase range by 8px => 9px
- Attack speed replaced with health regen => 2
- Cost 550 => 500
- Max health 110 => 100
- Passive: Now provide 1.5 Health regen per damage taken (Any source) up to 8 stacks (12 health regen)
- All tier 3 charms now have an active effect. Place a ward with 180 sec cooldown
- Ability Power 18 => 24
- No longer provide Health regen or Health
- Now is in a Wizard Staff tree
- Passive: Spell Lifesteal 27% => 30%
Now it is an equivalent of AD Cold Sword
- Ability power 24 => 16
- Cost 550 => 500
- Now provides maximum health 100
- Now is in a Nature Rod tree
- PASSIVE AURA: Bonus lifesteal 12% => 16%
- Attack speed 20% => 15%
- Base lifesteal 12% => 14%
- PASSIVE: AP Modifier 50% => 60%
- PASSIVE: AP Modifier 25% => 35%
- PASSIVE: AP Modifier 25% => 35%
- ACTIVE: Return damage increased 100% => 125%
- Cooldown 45s => 55s
- ACTIVE: Immunity & Regeneration duration 1.5s => 2s
- Health 200 => 220
- PASSIVE: Reduce healing amp 35% => 30%
- ACTIVE: Healing increased from 180 => 200
- PASSIVE: Reduce armor by 30% => 35%
- PASSIVE: Demon ring stack damage 0.6 => 0.75 (12 => 15)
- Active: Damage increased 80 => 100
Plate Armor
- Passive: Healing and Regeneration amplification 30% => 35%