Posted July 05, 2024 by Onye Nacho
#Updates #Milestones
Version 0.9 (AKA Alpha V9) has released!
The ULTIMATE gameplay progress milestone is here! It is another game changer!
See the AV8.3 article for more info on that.
Want to decorate your scene with some objects? You can do that now with props, available in the Animator toolkit!
Want to host a party at your home? Trying to build a home from scratch using props? You can now add lights to your scene! They are available in the Animator toolkit.
Earlie, the Navigation Router from the Interactive toolkit only supported navigation for PMs. This is no longer the case. Now it also supports vehicles. If you wanted to make a traffic system with vehicles or just a loop around the Home map, this is now possible.
We have unfortunately removed the Track feature from earlier builds. We tried numerous times to make it work for this game, all to no avail. A lot of our features have changed so much that they rendered the entire feature useless. To make up for this, you can now adjust the roll rotation of your view pawn. Want to make some rolling camera fly-bys? Turn on screenshot mode and start rollin'!
The Neutral setting feature now has a true purpose - you can make out with your lovely spouse. Just turn on the settings via the game console in your home.
You can now apply printing textures to your underwear in the Customizer menu! We already have a slew of options available!
Not quite. There will be at least one more update within AV9 that will introduce a few remaining features based on some suggestions from the fans. Nothing much - just hats and more underwear options. This will be the final update that focuses on core gameplay, and the final update before the game leaves early access here on Itch and launches on Steam.
From this point onward, this update will be the first Beta Version update (Version 1.0/Beta Version 1, or BV1). For this update, we will focus exclusively on trying to introduce mod support for the game. We will be honest with you. This is the first time we have ever tried such a feat in UE4. Few game devs have already achieve this but in practically every moddable UE4 game, they all required a modified Unreal Editor. Unreal Editor builds are generally heavy and weigh at least 20+ GB. We don't even think it will fit on this page even when using Butler to upload it, there seems to not be a way to upload a new file separate from the project's name. This is assuming we can even successfully create a customer editor-bundled mod kit. All things considered, we cannot guarantee mod tools may ever arrive for this game.
Worse case scenario, we will just try to polish the game the best we can, then call it a wrap after launch...