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What's new in 0.6?

Luna and the space prison
A browser game made in HTML5

1/ With update 0.6, many things will change in terms of statistics :

  • Hit points have been increased.
  • Strength and Mental have been increased.
  • Endurance and Resistance will be expressed as percentages.
  • Corruption will influence the horny gauge.

What does this mean? 

When a character attacks on the physical (Strength), the enemy's stamina will reduce the damage suffered according to its percentage. And when an enemy attacks Luna with a "love attack", the progression of the Horny gauge will be calculated on the basis of Luna's corruption value. The higher the corruption value, the higher the horny gauge will rise when the "love attack" is used on Luna. So pay close attention to Luna's corruption value. The Mental and Resistance values are used to calculate the damage of non-physical attacks: poison, aphrodisiac, laser...

2/ The scenes will change:

In version 0.6 and 0.7, the sex scenes will change. I've made a few graphic changes. This should enhance immersion, as there will be several versions of the same scene, depending on the corruption value, but also on the enemy (also, from Luna's costume). I'd like to make it clear that I'm differentiating between alternative end scenes and scenes that occur during the adventure. Scenes that occur in combat or on the map during the adventure will only be touching or foreplay. So, if you see a scene that goes beyond that, you've left the true ending path.

3/ Modification of the basement zone introduced in verision 0.5 :

I've fixed a lot of bugs and problems in this area of the game. But I'm still not satisfied with the result. So I decided to modify some of the mechanics and lengthen the zone. I want this zone, and the next, to mark a turning point in the game's difficulty. We leave the tutorial behind, and start encountering real obstacles.

4/ Combat enhancement

I don't want to do what other games do. I'd like each skill to be unique and useful. I don't want to create a skill that is the evolution of an old skill.

So there will be a lot of balancing to do.

5/ The future of the game :

There are several points I'll be working on for future updates. First :

  • I'd like to improve boss battles, by creating new mechanics.
  • Work a little harder on the game's first alternative ending.
  • Offer more alternative endings.
  • Better use of the persuasion mechanism.

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