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A Journey through Consciousness - Facing Alpha Nemesis - BiMonthly Log #17 (no video) - 16.06.2024 - 30.06.2024 (BiMonthly Updated)


<> RULE: Casting abilities that last 1 Phase grants their effect during the next Phase, since 1 Phase is needed for their cast.

 > They shouldn't be able to be cast during Main Phase 3, since they would have no value!

<> Resilience (boon): increased End Phase base healing from 1.5 to 4 HP / stack / boon.

<> Mini Shields are written in orange and Shields are written with dark grey (keyword differences).

<> Corrected keyword color and slight text adjustment for Stealth and Advanced Stealth effects (not player's description, the general one in Tonk Excel sheet).

<> RULE: Adding characters a property for "MAX Attack" that can be gained. For now, it'll be 60 (70 for martial characters).

 > This way, Mini Effects and other abilities that would permanently increase and decrease ATK can become more spammy / frequent.

< Thrÿndhaldr Thÿrgaldrdora'a Changes >

 > Gained a new Passive ability that grants a Shield unique to her (Hateshroud).

 > Changes to Talismans' effects.

 > Removed Charisma personal resource, redundant, added Charisma's functionality to Sadism resource's effect.

 > Adding more synergy with Hateshroud and the 2 effects she pendulates through.

 > Thrÿndhaldr Thÿrgaldrdora'a's Passive Debauchery was renamed "Pendulating Hurts".

 > Changed Sadism natural build up and venting of Sadism.

 > There are a few drawbacks to having high values of own resources.

 > Multiple changes to her abilities, here and there.

 > Her Deck of Reminiscence of Pain cards no longer has 40 cards, only 20. Transcendence only needs 5 per level now, instead of 10.

 > Cards' whose effect was failed no longer return to Deck, they become unavailable for that duel.

 > Transcendence levels are still preserved beyond each duel.

 > Transcendence of Pain (III) gained a new effect, that grants her 1 Nihility resource (same as Sindora). This resource can be given to Sindora or used by caster to prevent Debuff / Ailment application.

 > Nihility is gonna be a resource that is scarce, or more frequent, depending on how much the player will be willing to maximise her resources and trigger her pains.

 > Self restraining abilities grant +40 Masochism instead of +10 (1 per round can be cast anyways).

 > Base chances to turn against allies reduced to 4% from 23%. Extra chances from Repression of Feelings reduced from 8% to 4%.

 > Created a few ability changes to accomodate the introduction of Nihility gaining and usage for her (same resource as Sindora, but she can also use it now).

 > Added [Combo X] effect to each of the 4 Ultimate abilities that prevent the negative effects of her resources becoming full.

 > Corrected several cases where "End Effect" keyword was written with the wrong color.

 > Created her 20 Reminiscence of Pain cards.

 > Created a few more means for her to generate resources for her allies (Sindora and Nora mainly).

 > Added a few sources that generate Hateshroud, so it becomes a bit more consistent.

 > Since her Transcendence of Pain Passive was broken into 3 Passives due to it becoming so bulky, corrections were made after changes to the effects of the 3 Passives (similar effects were moved within specific Passives to be more concise instead of spread everywhere).

 > Corrected the 4 Psychotic Break's (Ultimates) effect descriptions refering to the wrong version of Transcendence of Pain Passive after their effects' realignment.

< Sindora Changes >

 > Tether abilities now trigger their effects two-directionally, making the more quirky.

 > Specified in Tether abilities' descriptions that caster also gains the effects.

 > Slight changes to her Chronometronomicon abilities' effects.

 > Changes to her Tipsy mechanic here and there.

 > Added skill descriptions for the Concoctions to show which Distillery Ingredients they can be equipped with.

 > Increasing the number of "roll a dice" effects, to make that a more prevalent mechanic.

 > Quirk efect rework, made mostly shorter, added 1 extra. There is a candidate for deletion.

 > Quirks each require that Tipsy <= 3.

 > Fortune Labels now each requires that Wisdom >= 4. Failure effects made more punishing. CDs increased from 1 to 2.

 > Gained a new effect in Quirks of my Design (II) (Passive) that grants her access to the Quirkhood resource.

 > Quirkhood is a rare resource that allows her to manipulate a single die's roll., once per round.

 > Quirkhood can also be converted into Destruction resource.

 > Slight buffs and changes to the Talisman line.

 > Full rework of Chronometronomicon ability line, changed mechanic entirely, removed multi cast characteristic, replaced with a different mechanic.

 > Subsequently changed descriptions of Passives that described this ability line: Chronomatronica and Chronomatrix.

 > Chronometronomicon CDs set to 6 from their insanely long ones.

 > Added chance to gain Nihility +1 (own resource, can be donated to allies) every time she casts "except self" effects / when such OWN effects trigger.

 > Broken Quirks of my Design (main Passive) into 2 <[Default Branches]> that offer each information on this character's functions.

 > Added a new resource, Servitude, as intended. A most rare resource with a team-utility purpose.

 > Reduced number of Distillery Ingredients that she can have in possession: 1 of each and 4 in total (from 2 and 10 respectively).

 > Changes to Elemental Spells' effects, as intended, now they have the "Improve" mechanic as well. CDs reduced from 8 to 5 for each.

 > Changes to Tether Spells, ally-target ones have had their trigger limit (per round) increased from 2 to 3.

 > Tether Spells 3 and 5 remain for now as two-directional, it'll have to be tested to see how it ends up: functionality and code-wise.

< Nora the Pure changes >

 > Increased possible Transcendence Levels from 5 to 6. The stats gained are gainable afterwards indefinitely, yet Transcendence Levels no longer increase. Not to forget all stats are reset to default on each fight.

 > Abundance, Harmony, Perseverance and Preservation have been turned from stacks into personal resources, as intended.

 > Grace remains a stack-based resource.

 > each of these resources has a specified max limit and a max gain limit per round.

 > Marked her 3 initial Passives as Racial abilities as well, as intended.

 > Created her 4 Heal abilities.

< Mini Effect changes >

<> Convergence (Dark Utility) no longer reverses boons and Ailments on apply, only Buffs and Debuffs.

<> Elemental Disorder (Dark Utility) effect description corrected (same funcitonality).

<> Xenophobia (Dark Favor) increased max HP gain when inflicting Ailments on foes from +2 to +4.

<> Putrefy (Scourge) deals Death damage instead of Psychic.

<> Wonder (Utility) is now a hidden effect.

<> Flourish (Utility) keyword color correction.

<> Regeneration (boon) keyword color corrected.

<> Sanctified (boon) also prevents the application of the next Mini Effect as well.

<> Iron Will (boon) no longer grants Action Point Loss Prevented, it has its own such effect, being independent from the mentioned Enforcer Effect (durations are different and it's better to deal with less effects at the same time).

<> Simplicity (Buff) effect description change (same functionality). No longer specifies "foes" and "player", since there is no longer just 1 single playable character.

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