Posted April 11, 2019 by Luke Tolchard
For this contribution, I set up a game clock that displays minutes and seconds in the corner of the screen. Both values for minutes and seconds are set to be a double figure number at all times, so 1 minute appears as 01:00 for example. This clock is used to distribute a grade to the player when they complete the level. Each level has a 'par' time so to speak, and you can only get the highest grade if you complete a level near flawlessly.
This adds replayability to our game as players may feel motivated to try and get the highest grades and improve their time. It also adds a competitive element between friends.