Posted July 03, 2024 by Doug Bell
#release
Another mostly bugfix release, but this time I made some changes to how sprites are rendered: Sprites are now 3d objects, and the sprite geometry now matches the size of the sprite’s texture. This fixes the sprites being distorted when they’re first created, and needing to use scaling to make it look right. Games can also now configure the sprites’ scale in pixels, so that 1 unit in the world can equal any number of pixels. These are both steps towards the goal of tile maps and sprite animations.
Full list of bugs fixed below: