Posted July 02, 2024 by ZeeSXD
A small update to fix some issues and add in some things that I planned to add in the main update but didn’t finish in time. One notable thing is that the Internal Bleeding modifier has been reimplemented. Also, I apparently forgot to include the second leg for humanoid entities a long time ago so that’s fixed.
>Added Internal Bleeding to now apply if Blunt Damage deals more than 25% of Health, missing leg for humanoid characters, and Aura Shred, Demonification, Ice, Paralyze, and Shield Shred to the Information tab
>Changed modifier Internal Bleeding to give 1-3 stacks of Bleed/Turn and is removed once Health is above 50%
>Fixed 4 issues: Reinforcements being incorrectly generated; Status effects not being applied; Wrong variable to detect target weight for move Heavy Strike; Items not being included during attribute updates