Devlogs
Update 0.6.0 - WIP WebGL build
I am currently optimizing the WebGL browser build.
What works well:
- Mobile support (Android & iOS) with touch controls within browser
- Gamepad support on desktop & on mobile
What doesn't work:
- Blood VFX that was created in Unity VFX graph - needs to be remade as a Unity Shuriken particle effect
- Performance gets murdered after a few minutes of playing
After I am done with matching the WebGL build to the desktop builds, I will continue with the following:
- Further performance optimizations across all builds
- Finish & release Android port
- Additions & polishing of game contents