Devlogs
Version 0.6.2: Two-Headed Chicken Physics Update
Hello out there,
the last days I was busy fixing all those bugs that I had created ... because I wanted to have Two-Headed Chickens in the game. You might ask "Why?", and I clearly have no answer to this question ... but it feels so good to finally welcome them aboard :)
Have fun with it :)
Greetings
Denzi <3
Changelog:
- added two-headed chickens
- player can pick up two-headed chickens and carry them around (just for the fun of it, for no real reason but to carry them around)
- adjusted player animations (pick up & carry stuff, weapon being disabled when action gets activated)
- adjusted Ramius dialogue to be more clear about "obelisks"
- "more random" AI spawning positions within spawn radius
- smoother AI rotations (work in progress, could still use some perfection)
- fixed broken Ramius flow after "enemies sequence"
- fixed UI selection issue after tutorial UI was closed
- fixed camera rotation at broken bridge (main map, at ravine)
- fixed player not rotating correctly after switching from mouse/keyboard to gamepad
- fixed some positions on main map