Devlogs
Version 2.11.12 Patch Notes
- Universal Changes
- Counter/Parry
- Slightly more accurate animations compared to where the opponent is on the screen
- Fixed a bug where counter might not come out in niche scenarios
- Adjusted how the random seed is determined
- Adjusted EX freeze
- Lavender
- Removed Sus Meaty Unblockable
- Reduced Damage on Sus followups
- Adjusted Decay on Sus followups
- Taunt no longer cancels into normals on hit
- This is to reduce efficiency of mid-combo meterless command grab damage, you can still build stocks with Taunt, it's just riskier and you don't get to keep a combo going unless you cancel with super.
- Taunt and EX Recovery time shortened
- Orange
- EX invulnerability shortened, now ends after first 2 hits instead of after all 4.
- Red
- Sus is much faster
- EX has reduced juggle weight on hit
- Yellow
- Sus is better on pushblock
- Lime
- Sus can no longer be cancelled into normals on whiff
- It CAN be cancelled into EX or super on whiff
- Sus movement changes
- EX damage decreased
- EX cost decreased
- Undefined (null)
- Projectile does not go away when undefined blocks
- Recovery Shortened
- Projectile properties changed
- Navy
- More vulnerable during EX followups
- Gold
- Ex comes out faster
- Puddle will attempt to stay on screen
- Sus hits twice