Devlogs
Update to 0.0.4!
After a bit of minor playtesting, I have a few adjustments worth releasing!
Anchor
- Increase Gravity Cannon base damage from 2/3/4 to 3/4/5.
- Change Gravity Cannon On-Hit effect to always push/pull on hit, but require Hull save or Prone on collision.
Ghost
- Fix typo in Tactics.
- Fix typo in Paradox State.
Knight
- Make Templar’s Shield a base feature.
- Make Punishing Blow an optional feature.
- Adjust Champion’s Greatsword:
- Change Attack from +2/+4/+6 to +1/+2/+3 and +1 Accuracy.
- Increase damage from 4/6/8 to 5/7/9.
- Add “become Shredded until the end of their next turn” to On-Crit effect.
- Clarify Compelled Duel’s effect ceases on the attacker if they attack their opponent.
Napalm
- Adjust Firefly Drone explosion damage from 3/4/5 to 2/4/6.
- Change Incendiary Grenade.
- Change effect to trigger on start of turn or on moving into the area.
- Change damage from 3/4/5 to 2/4/6.
- Use wording “on fire” and “extinguished” to make Lancaster Whitewash tie-ins more evident.
- Change Long-Burn Catalyst.
- Change from a Trait to a Free Action System.
- Add Recharge 6+ tag.
- Use wording “on fire” and “extinguished” to make Lancaster Whitewash tie-ins more evident.
- Change effect to trigger on start of turn or on moving into the area.
- Change damage from 6/8/10 Burn to 1/2/3 Heat and 2/3/4 Burn.
Zealot
- Change Zeal to last until start of Zealot’s first turn each round (for Zealots that take more than one turn per round).
Templates
- Added new template, “Tempered”, which adds 2 Heatcap to any NPC with more than 1 Stress. For use with optional “Recharge Heat” rule.