Posted June 29, 2024 by Lee-Mon1
- Implemented custom explosions that don't push each other out when stacked together. This doesn't affect stuff that naturally spawns explosions, like weapons, some enemies, some props.
- In practice, killing a lot of things at once won't put you at risk of getting hit by a random chain explosion.
- Bosses and big props now have a fixed explosion pattern
- Explosion sizes are slightly randomized
- Exploded bullets don't deal 20 damage anymore, giving you a small chance to survive them. Now they work like regular explosions, dealing 5 damage twice in quick succession.