Posted June 28, 2024 by Addaline
Small update, I'm still stewing on the dash changes, no environment changes to match the update to move speed just yet. That will be a little whiles off still.
As a bit of a -shake off some of the rust- kind of excersize, this week I shifted the goal towards filling out some movesets and getting ready to introduce some more enemy types. So this week has the haunted sapling enemy with a perculiar movement style. There are still some interactions that need tweaking with it, being a type that resists being pushed.
I also am trying for this week easing up the restriction on skid locking out dashes, so dashes with suu can be chained together, though not specifically cancelled.