Posted June 28, 2024 by The Naughty Captain
I have made 0 progress on new content this week. Dealing with the achievement stuff hogged all my time.
For a moment I really thought I could do without it, but almost immediately after my previous dev update, some of you raised their voices and taught me otherwise. Apparently, achievements are beyond important to Steam players. Important enough to motivate a purchase. It wasn't an option.
So I spent the week working on that. And it took me way more time than I expected. The code problem was easy to fix and the refactoring didn't take more than a few hours, but the icons.... God, it took me three days to produce the two hundred icons needed for the achievement list. It was simple enough though. Find the achievement, make sure I know what it's about, find or craft a usable icon somewhere on the web, and process it with the right color scheme. 10 to 15 minutes per achievement, three days of work. I finished that yesterday and spent two-thirds of today processing the achievement list into Steam. Guess what: the achievement manager seems to have been made in the nineties and is its own form of punishment. But I made it through. Once I was done with it, I managed to make a proper build for Steam and tested it... And it worked.
So... I have made zero progress on the new content this week, but Summer Scent's store page and build have been sent for review.
Steam promised a response in 3 to 5 days. Needless to say, I am terrified and impatient.
I'll be back to writing scene 29 on Monday.
The quick sum up :
You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain