Devlogs
v0.8.76 - New In-Game Options Screen & QoL Improvements
Posted June 27, 2024 by TobiasEdvardsen
#bugfix #update #options screen #vfx #patch #modular #QoL #Audio #SFX
An update focusing on Quality of Life-improvements, as well as addressing a crucial bug causing Level Keycards to reset when enter new areas, that appeared in last update. A completely new modular Options Screen accessible in-game, increased range for Enemy Proximity Indicator with more visual clarity,. To make Bandage Kits more useful, they've been given a small (+15HP) health boost, and Passive Healing has been disabled. More settings will be added to the new Options Screen in future updates, this update laid the foundation.
v0.8.76 Changelog:
- Added hidden alternate route for players struggling to make jump in snow region (Mission 1)
- Continued level design for Mission 2; oil refinery area, train depot, etc.
- Increased distance for Enemy Proximity Indicator
- Visually improved Enemy Proximity Indicator with shader FX
- Applied same shader FX to CCTV detection cone
- Bugfix: fixed bug causing Keycard Level to reset when entering new area
- Optimization; removed outdated & unused scenes/assets
- Designed a new modular Options Screen, accessible in-game
- Reorganized variables related to volume mixing and reduced to 20 units, 5% increments of volume per unit
- Wired audio channels to apply to player volume mix
- Made tank/helicopter SFX pan to player/camera position
- Added blur FX to screen while game is paused
- Added a +15 HP effect to Bandage Kit
- Disabled Passive Healing (+1HP every 2 sec) after 15 Sec without taking damage
- Sped up fade out/in on Start Screen/Option Screen
- Bugfix: Added missing code excluding Suppressor Kits from Save/Load data
- Made player stop when reaching top of ladders
- Startscreen; changed button-text "Exit to Windows" to "Exit Game"