Devlogs
v0.1.0a - AI Logistic update
New in this update (v0.1.0a) :
- Spectator mode (AI vs AI)
- Logistic logic for AI (fuel and ammo), APC recruitment based on supply needs
- AI does not transport troop atm, i'm still thinking about the best way to implement this feature without needing hundreds of lines of code (I have some ideas to explore)
- Adjustment in AI recruitment logic (still need work)
- Lots of bugs fixed (Music, freeze, crash, etc.)
- Some QOL (cursor, terrain and unit info visible when ai play, etc.)
- Some code optimisation
Next update will be (mainly) focus on :
- New units (air unit)
- New maps
- AI troop transport (still not sure about that)
- Balancing damage calculation and AI - High priority
- More AI behavior
- More QOL
- Code optimisation
There will be no update next week, development will resume mid July