Posted June 26, 2024 by lemon-chihuahua
#balance #art
General display fixes, and bug fixes.
Add a few new backgrounds with particle effects and animations. Pretty!
Relic balance:
-> perfect_balance:
OLD: if gold is 0 after buying a card, give 2 version of that cards
NEW: change name to doubling: when buying cards from shop, give 2 copies of that card.
-> parting gift:
OLD: when deleting cards from reel, give a copy of that card to your hand.
NEW: same effect, but cards-replace from shop also give a copy too.
-> harmony:
OLD: if all three reels have different card type, upgrade 1 random to CURSE
NEW: same condition, but upgrade all 3 to CURSE
-> anchor:
OLD: if left & right card is the same type but middle is different, DOOM upgrade to the middle card
NEW: same condition, but DOOM upgrade to middle card, and CURSE to the left and right card as well.
-> revive:
OLD: revive upon deal
NEW: revive, after revive, double your MaxHP
Shop:
-> Fix the cost of sword-level 7 is incorrect (too low)
-> Reset feature now also reset the utility spell
-> Lock cost change from 3 -> 2
-> Utility spell cost increase:
OLD: Cost = 3 + spell-level (spell cost increase per use) - discount
NEW: Cost = 3 + spell-level - discount
IF spell-level = 0, Cost (GOLD) = Mana COST
Healing rewards:
-> Bump the rewards from 33% healing and 33% maxHp increase to 66% healing and 66% maxHp increase
Utility rewards
-> OLD: give 3 random spells
-> NEW: give 3 random spells, but 2 of each (total of 6)