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Devlogs

Adding a player texture and more

Combot
A downloadable game

Hello there! Today I'll talk to you about what I've done to develop my game called Combot. I spent way longer than I'd like to admit trying to create a bullet texture for my game. But, after looking up some videos about shading, I managed to get to a point that I liked. The bullet's simple, and probably doesn't fit in with the art style of the amazing artist who made the Military Incursion Bot sprite that I used for my player. But, this was designed by someone else, who has a different art style from me. So, I'm afraid the robots might look out of place when all the other assets are made by me. After downloading, I colored it red. I only used one of the three attacks for my red robot though, because the other two are for the other two protagonists. Adding animation was pretty easy, so  maybe I should create a fourth protagonist that uses the shield animation, and this fourth protagonist can reflect enemy bullets back at others. I want to know what you think. The other thing I did was change the way that my window worked. Now, you can resize the window and the enemy and bullet speed will change accordingly. Although, the game is too easy right now because the enemy's attacks are way too easy to avoid. This is what the game looks like right now.

Next time, I'll probably have some tiles that'll function as the background for the game. Until then.

I'm on Medium as well: Biscuit's Cookie Algorithms – Medium

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