Devlogs
v1.0.0 - A stupidly massive update.
Posted June 25, 2024 by Synrec
This update in summary brings fully customizable UI, many tweaks, many adjustments.
- Notice: File "Synrec_MC_Core" is no longer supported.
- Notice: File "Synrec_MC_BattleCore" is no longer supported.
- Notice: File "Synrec_MC_Beastiary" is no longer supported.
- Notice: File "Synrec_MC_Breeder" is no longer supported.
- Notice: File "Synrec_MC_Evolution" is no longer supported.
- Notice: File "Synrec_MC_GenderTraits" is no longer supported.
- Notice: File "Synrec_MC_MergeActors" is no longer supported.
- Notice: File "Synrec_MC_PlayerSetup" is no longer supported.
- Notice: File "Synrec_MC_PowerPoints" is no longer supported.
The above files have been merged into a new file "Synrec_MonsterCapture".
- New: UI Customizer added for Beastiary, Breeder, Evolution, Reserve Boxes and Main Menu. Recommended to use Preloader plugin included in project folder.
- New: Battle scene has parameter settings to fully customize the Swap Window
- New: Battle scene has parameter settings to add info windows which are hidden when battle log messages are displayed
- New: States which block swapping can be set in battle UI configuration.
- New: States which block evolution can now be set in evolution UI configuration.
- Adjustment: You can adjust settings for evolution to allow for actor data window before and after evolution.
- New: Game over has settings to cost player an item for continuation.
- New: Can set player name
- New: Can set multiple graphic options for the player (Can be changed using game variable)
- Adjustment: Reserve Boxes will now only move the actors. Use ['Shift'] or click inside window to change the active window
- New/Adjustment: The breeder access is now map dependent, i.e.: actors stored in breeder is now stored for that map and not globally.
- Adjustment: On using capture item, target enemy will "collapse". If capture fails, enemy will reappear
- Adjustment: Capture rate is no longer a divisor of 255, it now relies on a number between 0 ~ 1
- Adjustment: EXP Growth for actors stored in breeder is now dependent on map configuration set EXP Growth
- Fixes: A crap ton.
- Etc... (Because I probably missed a lot of changes in between)
Files
Monster Capture.zip 406 MB
Synrec_BattleMovement.js 13 kB
Synrec_MapEnemies.js 19 kB
Synrec_MapSpawns.js 19 kB
Synrec_MonsterCapture.js 295 kB
Synrec_Plugin_Backup.js 7.6 kB
Synrec_Preloader.js 31 kB
Synrec_TextSounds.js 7.1 kB