Posted June 25, 2024 by 4th Tier Games
#mushy #devlog #debuffs #adventure #game #unity
After adding jump, dash and stealth abilities to Mushy, a rebalance was needed. One of the ways to do this, I thought, was to give the enemies' own abilities some sting. And that's how debuffs were born! So here are 3 of the effects I'm currently working on:
What do you guys think of the effects? Should the UI indicators be more noticeable, less? Would you add different effects ? Any feedback is golden!