Posted June 25, 2024 by JesterOfDestiny
- Fixed an issue about 'enemy launcher' and 'enemy projectile' entities not being counted in the level statistics.
- Homing rockets no longer have trouble hitting gnaars
- Fixed a model bug about Devastator projectiles flying backwards
- Double shotgun deleted from fourth Atlantis level and onwards
- Added separate ammo for guns with secondary fire
- - See manual for the specifics on how their mechanics have changed
- Cluster grenades are now manually detonated - Undetonated cluster grenades can be collected
- Reverted the rocket launcher's and grenade launcher's primary fire closer to vanilla (still a bit faster though) - In turn, cluster grenades and homing rockets are more powerful now
- - Also, that means rocket jumping is back
- Overpowered nuke ball is back
- Added blue ammo pack (meant for secondary ammo)
- Added new models for homing rockets and shotgun grenades
Returning followers only need to replace these folders: ModelsF, TexturesF, Levels, Data, along with the EntitiesMP.dll
Currently looking to fix these issues:
- Cluster grenades have a tendency to fuck off into a random direction - This is likely because the code used for it is just the code for the alpha pipe bomb, which was made before a lot of key features have been added, including the one that deals with this issue
- Cluster grenades are also still capable of friendly fire, even if the option is turned off
- Adding the secondary ammo types made the bottom right side of the HUD very crowded - I'm looking to rearrange these icons into two rows and also to add a visible counter for the secondary ammo
- New ammo types have been added to existing levels, looking for feedback on that
- Still not able to neatly organize files into .gro files
- And of course, the long standing issue of player settings resetting and the editor not being able to save