Devlogs
First Patch! Bug fixes and QOL improvements
Thank you for you feedback! Thanks to you the project becomes better and more convenient!
QOL IMPROVENENTS:
- Added Crystal flask mechanic
- Added required EXP amount to next level in main menu characteristics
BUGS FIXED:
- Water should be much more transparent with top layer being almost 100% Transparency.
- Fontain bug after gates open
- dragonfly swarm
- tab does not close the game menu. Partialy
- On the pause and status screens, I would recommend anchoring the text on the right to the right to prevent it from drawing out of bounds.
- I would add a system that stops doors from closing when enemies are near them to reduce annoyance
- Showing the amount of experience needed for next level up on the status menus would also be a nice QOL improvement
- "Closed on Key" is improper grammar, something like "Requires Key" would be more ideal
- Kraken overpowered
- The skeletons can hit you with their vertical attack while standing directly behind them
- You continue to sprint after dropping off a cliff
- Warning: Script Msg: Divide by zero: Divide_VectorFloat LogScript: Warning: Script Msg called by: Walk_Skeleton_AnimBlueprint_C /Game/WesternShore_Map2.WesternShore_Map2:PersistentLevel.Enemy_MimicSkeleton_C_UAID_00FFF2AF7F52D5E501_1177643474.CharacterMesh0.Walk_Skeleton_AnimBlueprint_C_2147477043
- Fish is fast