Posted June 23, 2024 by HardEdge Games
Changed
• Missiles now always fly where you aim, regardless of whether there is a target there or not
• Missile speed has been increased
• Returned the bounce property for projectiles that had this before
• German localization updated
Balance change
• Health is again different for all robots
• Slightly increased the speed of all robots
• Full rebalance of all weapons
• Reduced the speed of projectiles for the Rocket Launcher, Railgun and Laser
• Increased flamethrower range
Shooting rework
• Shooting is now done directly from the camera when playing in first person
• This allows you to have complete control over the projectile, especially if you are shooting ahead at the enemy
• First person weapon placement has also been changed to better suit the new shooting mechanics
• The new weapon placement is also useful when using large FOV values, since the weapon now does not block visibility to the sides
• The healing beam also deals damage only in the center of the screen, “sticking” to surfaces has been removed
• The robot and weapon states have been returned to the screen interface when playing in first person
Weapon overclocking
• Overclocking has replaced weapon upgrades
• With overclocking you can change any weapon characteristics
• Overcharges have also been disabled and are awaiting immediate processing
• For all current upgrades, you will receive botcoins back to your game balance
Energy System Rework
• Weapons now use overheat mechanics instead of energy consumption
• This means that now if a weapon is allowed to completely overheat, it will not be possible to use it until it cools down completely