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Devlogs

Devlog 2 - Foliage shader

No Eye Deer
A downloadable game for Windows and macOS

I decided to try and implement an animated displacement map shader to add to the foliage sprites (all of the trees). While it worked, and saved time on animation by adding a sort of wave effect to the trees, it clashes with the script that fades out the trees when you walk behind them. I've decided to keep the shader - because it looks cool.

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