Posted June 21, 2024 by Satinel
Results of WebGL saving are... that the workaround only works for me (strangely) that it does work when tested thoroughly. If I want a save system which can survive between WebGL builds I'll have to use Unity's Cloud with a login or give players a copy/paste method. But it does rely on players keeping their data which they may or may not do and it only works per-browser. There are (probably) better options which I'd want to turn to for a larger game.
Today introduces four new hats, each with their own unique ability. Hats are found in the shop when you click the Hat button. It's hopefully noticeable!
The regular shop now stocks shields, one for each tier of equipment. Shields buff health and heal their bearer instead of attacking, and draw extra attention from enemies. Are they as good as dual wielding? This remains to be seen.
In quality of life updates, selecting your party members can now be done with the keyboard and there's a handy Select All option. Plus! You can (re)name Peanut to whatever you like, as long as it's 28 characters or less.
Patch 1.4