Devlogs
Version 0.5a + 0.5b + 0.5c - Changelog
Posted June 21, 2024 by Escabur
#Godot
Version 0.5a
- Code refactoring to prepare for changes to difficulty scaling
- Improved the booster particles for the speedster enemy
- Added placeholder Background
- Added parallax background movement ingame
- UI-Cleanup
- Added new difficulty system
Version 0.5b
- Increased player speed 250 -> 275
- Increased player heat gain per shot 3.0 -> 4.0
- Increased speedster spawndelay 2.0s -> 2.5s
- Decreased multiplier for Add Enemy Spawner 0.3 -> 0.2
- Decreased multiplier for Add Special Enemy Spawner 0.5 -> 0.4
- Increased spawntime reduction for Enemies 0.1s -> 0.2s (multiplier unchanged 0.1)
- Increased spawntime reduction for Special Enemies 0.1s -> 0.25s (multiplier unchanged 0.2)
- Decreased zigzag enemy scorevalue 250 -> 150
- Changed startconditions
- Number of enemy spawners 1 -> 2
- Number of special enemy spawners 1 -> 2
- Spawntime for enemies 2.0s - 4.0s -> 4.0s - 7.0s
- Spawntime for special enemies 13.0s - 16.0s -> 16.0 - 20s
Version 0.5c
- Slowed down lives animation cycle
- Fixed a bug where zigzag enemies that spawn on the edges of the screen while facing into the screen would bounce out of the screen and steal a life
Files
v0.5a.zip 8 MB
v0.5b.zip 8 MB
v0.5c.zip 8 MB