Posted June 21, 2024 by Ozzelordstudio
SInce the release of our first version, we kept busy at improving our game. Those are the main changes:
To make the player more aware of the use of explosions as the control element, each explosion now has an (at least minor) effect on the movement of the player's spaceship.
We have adjusted the size of the player and various colliders to provide a better playing experience.
To make the momentum phase easier to understand and even more rewarding, we have changed the UI and the way you lose momentum. While the momentum was initially reduced by collisions with obstacles, the decrease is now based on a timer. This can even be extended slightly by destroying obstacles during the momentum.
We have added a second power-up that allows you to restore life and thus extend your run.
To improve performance, we have for instance implemented object pooling, created sprite sheets and switched shaders.