Posted June 21, 2024 by SpanishVanguard
#Indie #Pixel Art #single-dev #Singleplayer
Detection range of freezables has been updated to reach wider.
Mover updated with the ability to move to multiple places in succession.
Work on the second half of Act 1 02b has begun.
New Forward Dash (Side + B) animation that fits the actual collision.
Vertical detection of Ground Pound increased very slightly (2 pixels)
After a few weeks of little progress, I'm happy I'm finally back on rythm.
Forward Dash (Side+B) posed a balance problem. I initially intended to reduce the collision box of the move to match tne animation, but as I was working on that, I realized that would allow Forward Dash to get places only ever meant for sliding puzzles, like the entrance to Act 1 (which is a subtle check on control knowledge). Adjusting parallaxes to match respwns has also been an interesting pain I have not gone around fixing yet. There's afew other things I would like to improve and touch on, but with a small section of a level taking me literal weeks and the submission deadline for SAGE getting closer and closer, I have little choice but to implement now and fix later.