Posted April 07, 2019 by InOmS
#Part1 #Planning
The most important skill to have for game jams is a good sense of what you are capable of within such a short time frame.
After 2 game jams with one where my scope was way too far of my current skills, I can approximate what is an achievable goal for a week-long game jam (and fail to acheive my goal anyway)
From the very moment when i decided to go for this game jam (the day before it's starts), I started planning and assembling my resources.
I started by creating a board on trello (any other planning tool such as paper and pen might suffice). In this board i tried to keep as few items as possible to make a game I believe on. And, by the end of the jam, I still had items not done (not a lot but they exists and stare at me with their "what about me ?" look).
The theme of vampire let me go with any character I want => I can use www.mixamo.com .
For sounds, lets make the ones I can and the rest is taken from freesound .
I never tried to do a Third person action/combat game => Let's do it (after all it's a game jam, for fun !)
As I joined the game jam at the last moment, I have no team, and no artist => Let's prove that learning to use SideFX Houdiniwas the right choice (and yes it was !)
So, I had to :
All in 6 days (I couldn't work on it on Sunday).
That let me plan like this (in order of priority):
I had to drop two things because of the time I spent trying to implement a free flow like combat (witch I failed):