Devlogs
Version 0.4a - Changelog
Posted June 20, 2024 by Escabur
#Godot
- Moved instruction decals closer to the ship
- Changed font for numbers - old ones were hard to read
- Fixed a bug that would display score numbers on enemy death twice
- Fixed a bug that would occasionally let zigzagging enemies get stuck on the edge of the screen
- Added pausescreen (Shader seems to be broken on web, maybe i'll look into it at some point...)
- Cleaned up code for enemies and how special enemies derive from the base form
- Added speedster enemy typ
- Fixed a critical crash connected to the new speedster enemy type